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Focus: Post/Production SCRATCH VR Creative Tools Part 3: Local Hero Demonstrates Scratch VR Suite

With the release of SCRATCH 8.5, ASSIMILATE also introduced the SCRATCH VR Suite. This Suite bundles SCRATCH, SCRATCH Web and a series of tools and features for a streamlined workflow for Virtual Reality 360 media - projects. Although the basic viewing of 360 media is available even in the (free) SCRATCH Play version - all the advanced edit, grade and composite tools are only available in the SCRATCH VR Suite which requires a special license. ...Read More »
Focus: Post/Production SCRATCH VR Creative Tools Part 2: Creating 360 Video

With the release of SCRATCH 8.5, ASSIMILATE also introduced the SCRATCH VR Suite. This Suite bundles SCRATCH, SCRATCH Web and a series of tools and features for a streamlined workflow for Virtual Reality 360 media - projects. Although the basic viewing of 360 media is available even in the (free) SCRATCH Play version - all the advanced edit, grade and composite tools are only available in the SCRATCH VR Suite which requires a special license. ...Read More »
Focus: Post/Production SCRATCH VR Introduction
With the release of SCRATCH 8.5, ASSIMILATE also introduced the SCRATCH VR Suite. This Suite bundles SCRATCH, SCRATCH Web and a series of tools and features for a streamlined workflow for Virtual Reality 360 media - projects. Although the basic viewing of 360 media is available even in the (free) SCRATCH Play version - all the advanced edit, grade and composite tools are only available in the SCRATCH VR Suite which requires a special license. ...Read More »
Focus: Post/Production The Cinema 4D R17 Lens Distortion Tool By Stephen Schleicher Maxon introduced a number of new features in Cinema 4D R17 when it was released last year. While the Motion Tracker is a fantastic tool to track footage and composite 3D elements, often wide angle footage introduces perspective errors in the final rendered image. Unless the user knows what camera was used to capture the source footage, the focal length of the lens, and the field of view, correcting that footage, or adding the lens distortion to the 3D elements is a tricky and sometimes frustrating experience. ...Read More »
Focus: Animators The Foundry's Mischief Fast GPU sketch tool is super clean
By Ko Maruyama Here's my 4 minute review after a first look at the software. Seriously - in 2 minutes, you'll be comfortable with the software. Why? Because it just does one thing - sketching. This is what it was meant to do. And it is RIDICULOUSLY FAST. ...Read More »
Focus: Post/Production C4D Quick Tip Gradient Control with XPresso
By Ko Maruyama Here's a really basic way to control the pupil of a cartoon character using a simple gradient shader and user data to drive the radius. ...Read More »
Focus: Post/Production A Smashing Way to Make Glass Props! If you need to break it, its easy to make it!
By David Hague All the best movies have a car chase (think Bullitt and the French Connection) but they also should have a bullet smashing a window - or anything smashing a window really. If you need to break a window or some such thing in your next production don't risk cuts and lacerations. Do it this way! (With stuff from the kitchen larder) ...Read More »
Focus: Broadcast Transitional Animation An introduction to the world of transitional animation
By Diana Weynand, James Alguire and RevUpTansmedia Final Cut Pro X provides a number of interesting ways to animate video elements in the Viewer and Timeline to provide complex visual effects. But do you know how to create quick and simple animations just by using transitions? The beauty of this technique is its simplicity. No complex motion paths to adjust, no messing about with untold keyframes, just add a transition and set the timing and you're off to the next project. ...Read More »
Focus: Post/Production Choosing Boris Continuum Complete for a New System Part 2 of Making the Switch
By Jeremiah Hall I switched from Final Cut Pro to Adobe Premiere Pro CS5.5 last summer, and three projects later, I'm still happy. But when I wrote my original article, there was one thing I never considered - losing my existing plug-ins I used in FCP. Every editor has plug-ins, some we use daily, others we only need to pull out once in a great while. After Effects and Premiere come with some pretty useful ones, but once in a while I need something a little more specialized. ...Read More »
Focus: Broadcast Understanding Video Compositing Understand how composite modes work in Sony Vegas Pro
By Gary Rebholz One set of compositing controls remain largely unexplored and underutilized by perhaps most Vegas Pro editors. The composite mode options give you a wide range of control over the look of your project, but many people don't understand how they work. So in this article, we'll take a look at some examples that will help you understand how composite modes work and how you can use them to enhance your projects. ...Read More »
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